About Us
Brand context
Crash Game Plinko is a Plinko-style crash/instant game product. It is typically integrated into third-party platforms that provide user accounts, payments, and player management. As a result, some operational elements (for example, deposits, withdrawals, account controls) may be handled by the hosting platform rather than by the game supplier.
Service structure
Typical functional areas
Depending on how a hosting platform integrates the game, users may interact with:
- Gameplay interface and session history
- Account controls on the hosting platform
- Payments area on the hosting platform
- Verification and responsible gambling tools on the hosting platform
- Support and policy documents on the hosting platform
Brand entities
| Item | Value |
| Brand | Crash Game Plinko |
| Primary domain identifier | spribe.co |
| Operator | Spribe OÜ |
| Company number | Not provided |
| Licensing authority | UK Gambling Commission |
| Licence number | 057302-R-333085-003 |
| Licence status | Suspended |
| Licence grant date | Not provided |
| Support channels | sales@spribe.co; hello@spribe.co |
| Data contact | Not provided |
Contacts
Support channels
| Channel | Details |
| sales@spribe.co | |
| hello@spribe.co |
Data contact
Not provided. Check official terms/policy in the account area.
How it works
| Step | Description |
| Step 1 | A hosting platform integrates the Plinko-style game into its product. |
| Step 2 | The user accesses the game through the hosting platform interface. |
| Step 3 | The game runs according to the configured rules and parameters provided with the integration. |
| Step 4 | Session results may be recorded in the hosting platform’s history area, depending on implementation. |
| Step 5 | Account, payments, verification, and player protection tools are usually managed by the hosting platform. |
| Step 6 | For game-supplier enquiries, use the support channels listed above; for platform-specific issues, use the hosting platform’s support and policies. |
Key terms
| Term | Definition |
| Game supplier | The entity providing the game product for integration into third-party platforms. |
| Hosting platform | A third-party service that offers user accounts and may host the game for end users. |
| Session | A single instance of gameplay and its outcome as recorded by the system. |
| Player protection tools | Limits, time-outs, and exclusion tools offered by the hosting platform where available. |
Document updates
Last updated
Not provided
